Modifications:

  1. Main menu updated to match game name
    1. added background image
    2. hide Select Level button
    3. replace Instructions button with Lore button to provide context
    4. button color and its text color has also been updated
  2. Updated existing levels and created a level 3
    1. Every level has at least 1 Boss
    2. Every level is now making use of EnemySpawner
    3. Added Objective list text to UI - updated code to track which enemy is a boss via Boolean


      1. "Must kill X enemies"
      2. "Must kill X Boss"
    4. Added destructible asteroid debris and wall
  3. Player Updates
    1. Reduced projectile life (distance) to 0.25 to enforce close combat and avoid spamming from long distances
    2. After killing a Boss, power up and grow bigger
  4. Enemy Updates
    1. Updated Enemy script to enable the creation of Bosses by the use of a Boolean value 
    2. Created function inside Enemy script, once a boss dies, its fire rate and projective spread will become the Player's and also, for a more visual impact of a change happening, the player will also grow slightly bigger

Credits:

Created by TheStreamerZone Gaming

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macOS.zip 45 MB
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Windows.zip 36 MB

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